We meet with the Battlereeve and reveal, to him, the plot on Queen Ayrenn’s life.
We attempt to sneak into the Maomer Embassy’s Private Quarters and lift the Treaty for Raz.
Bumping into Gathwen outside of the Temple of the Two Moons, we help her save her Master.
After touching the Light of Meridia we end up on an Aldmeri boat. Not knowing quite what to do, we are told we were fished out of the ocean by Razum-dar, who is currently at Khenarthi’s Roost. Our next destination!
Taking the fight to Molag Bal, we attempt to destroy the Dark Anchors before unleashing the Light of Meridia. With a little luck, we can end the Planemeld for good!
We discover the final Delve in Coldharbour: Mal Sorra’s Tomb.